Which sporadically spits a semi-homing shot at you. Usually, Isaac fires are harmless so long as you don't run right over 'em, but once in a while there's a bright orange variant. I also hate myself because I do this knowing full-well that, more often than not, all I'll find in there is a couple of angry spiders or a self-detonating bomb. I hate myself because I cannot resist running through a door framed with spikes, knowing full-well this will damage me on both the way in and the way out, but unable to resist the potential goodies stored beyond it. Basically, it's a blind guessing game of where and when he's going to pop up, which usually needs doing at least half a dozen times. He spends most of his time burrowed underground, randomly either erupting Jaws-like from below and sailing over a sizeable section of screen while spraying bullets, or simply popping up, hanging around for a few seconds and lobbing predictable shots. In my experience, once you learn their patterns, many Isaac bosses tend to be easier to manage than a roomful of random spawns, but Pin (his actual name) frustrates because his movements are that much more random. He's one of surprisingly few Isaac baddies that actually resemble a dick - which is appropriate, because he's a dick. I hate them because there's a variant which explodes if I touch it - and, in the split-second it takes me to realise I've encountered the suicidal rather than cowardly variety, the dick's already sprinted right into me. But that's not really the reason I hate them. Until they're dead, the room will just keep on filling up, which means I need to hound them down, hectored by their spawns all the while. I hate them not because they're particularly dangerous - they have no direct attack, after all - but because they run away from me on sight, sporadically spawning spiders, flies or slugs as they do. When there are other, roaming enemies in the room, these dicks are the worst, as you can't even run away safely. If you're too far away from them, they remain stubbornly tucked under an indestructible skull, which means they can never be taken out from range. If they're tucked behind a rock or a turd, you'll have to run right up to them - at which point they pop out of the ground and lob a spray of blood-bullets at you. In their standard spawn, they can't move anywhere by themselves, though this is half the problem. Absolute, total dicks who have humiliatingly cost me victory on more occasions than I could ever admit to. I have a degree of skill at the game I never believed possible (and which, clearly, pales into insignificance against that of longer-term players), but even so, there are certain enemies that always, always give me grief, even as I am able to face down far great horrors. By which I mean 'it took over almost my entire life.' I've seen so much, I've killed so much, and I've been killed by so much. It's been in my life for a while, but December (and now January) was when I fully committed to it.
The Binding Of Isaac: Rebirth (plus Afterbirth add-ons) is very much my jam right now.